Skip to content

Pausing

Get5 supports three different types of pauses. Together, these mimic all the methods of pausing available in the game. The availability of and maximum number of pauses and their lengths are determined by the pause configuration parameters.

Not a democracy

No pauses require voting. If a player calls !pause or !tech, the pause will be triggered and a pause count will be consumed (if defined) as soon as freezetime starts, or immediately if already in freezetime. If a player from the pausing team calls !unpause before a live round ends, the pause request is canceled without consuming a pause. Do not enable sv_allow_votes as it will mess up the pausing system.

Tactical

If pauses are allowed, tactical pauses can be requested by any member of a team using the !pause or !tac command. This initiates a pause at the beginning of the following round (or immediately if still in freeze-time). If fixed pause time is set, the pauses will always be of that length, unless both teams call !unpause. If instead a maximum pause time is set, the game is automatically unpaused if the pausing team runs out of pause time or if both teams unpause. Note that maximum pause time is across all tactical pauses and does not reset for each pause. If neither fixed pause time nor maximum pause are set, both teams must call unpause and tactical pauses will have no time restrictions. You can set the maximum number of tactical pauses and also decide if you want the tactical pause restrictions to reset on halftime.

Technical

If technical pauses are allowed, any team member can type !tech to initiate a technical pause. Technical pauses have their own set of configuration parameters to allow for different lengths or maximum number of uses. Both teams must !unpause unless the pausing team runs out of tech pause time, in which case only one team (either the pausing or the opposing) must unpause. Technical pauses never end without intervention. Administrators cannot call technical pauses, as an administrative pause will be triggered instead. You can set the maximum number of technical pauses. Technical pauses are never reset on halftime.

Backup

If the game is restored from a backup, it will be so in a paused state. Both teams must !unpause before the match can continue. Administrators can also unpause backup pauses, or even override them to an administrative pause.

Administrative

As a server admin, you can pause the match at any time and with no time restrictions, but you cannot use mp_pause_match (or its unpause equivalent) at any stage. Due to the way Get5 handles pausing, you must use sm_pause in the console, since this will track all details and configurations related to pausing in the system. Similarly, sm_unpause must be used to unpause. Pauses initiated by administrators via console cannot be !unpause'ed by players. Also note that an admin pause event is fired when the game is paused during map selection.

I'm an admin on my server, but I cannot call admin pause?

Only console/RCON is considered an administrator in pause-context. Having an admin flag as a user/player does not allow you to call administrative pauses.