Pausing
Get5 supports three different types of pauses. Together, these mimic all the methods of pausing available in the game. The availability of and maximum number of pauses and their lengths are determined by the pause configuration parameters.
Not a democracy
No pauses require voting. If a player calls !pause
or !tech
, the
pause will be triggered and a pause count will be consumed (if defined) as soon as freezetime starts, or immediately
if already in freezetime. If a player from the pausing team calls !unpause
before a
live round ends, the pause request is canceled without consuming a
pause. Do not enable sv_allow_votes
as it will mess up the
pausing system.
Tactical
If pauses are allowed, tactical pauses can be requested by any
member of a team using the !pause
or !tac
command.
This initiates a pause at the beginning of the following round (or immediately if still in
freeze-time). If fixed pause time is set, the pauses will always be of
that length, unless both teams
call !unpause
. If instead a maximum pause time is set,
the game is automatically unpaused if the pausing team runs out of pause time or if both teams unpause. Note that
maximum pause time is across all tactical pauses and does not reset for each pause. If neither fixed pause time nor
maximum pause are set, both teams must call unpause and tactical pauses will have no time restrictions. You can
set the maximum number of tactical pauses and also decide if you want the tactical
pause restrictions to reset on halftime.
Technical
If technical pauses are allowed, any team member can type
!tech
to initiate a technical pause. Technical pauses have their own set of configuration
parameters to allow for different lengths or maximum number of uses. Both teams must !unpause
unless the pausing team runs out of tech pause time, in which case only one
team (either the pausing or the opposing) must unpause. Technical pauses never end without intervention.
Administrators
cannot call technical pauses, as an administrative pause will be triggered instead. You can set the maximum number of
technical pauses. Technical pauses are never reset on halftime.
Backup
If the game is restored from a backup, it will be so in a paused state. Both teams must
!unpause
before the match can continue. Administrators can also unpause backup pauses, or even
override them to an administrative pause.
Administrative
As a server admin, you can pause the match at any time and with no time
restrictions, but you cannot use mp_pause_match
(or its unpause
equivalent) at any stage. Due to the way Get5 handles pausing, you must use sm_pause
in the console, since this will
track all details and configurations related to pausing in the system. Similarly, sm_unpause
must be used to unpause.
Pauses initiated by administrators via console cannot be !unpause
'ed by players. Also note
that an admin
pause event is fired when the game
is paused during map selection.
I'm an admin on my server, but I cannot call admin pause?
Only console/RCON is considered an administrator in pause-context. Having an admin flag as a user/player does not allow you to call administrative pauses.